The Seasons is a series of eight interactive educational CDs addressed to preschoolers. The series is included in the EduTeca Collection.
For every season, we’ve created two e-learning CDs, which include more than 20 educational games for preschoolers each. Although they are commonly known as “games”, they are in fact complex educational activities created with the help of pedagogy experts, kindergarten teachers, and psychologists.
The educational games on The Seasons CDs aim to make children learn on their own. They can discover the wonderful world of The Seasons by completing the available tasks. They can learn and play at the same time, while also acquiring knowledge as a result of their own actions. This is the key factor for an effective learning process. The Seasons CDs offer the following benefits:
The effectiveness of the educational process for preschoolers is ensured by two factors:
We have chosen the seasons because each of them has its own specific activities determined by weather and nature changes. Children will be able to learn about the weather, nature, animals, flowers, vegetables, fruit, human activities, and holidays. Children can also attain basic math skills by performing additions and subtractions with numbers from 1 to 9.
Each CD is a door to a magical world that the child enters to meet different characters and situations. There are four fairies, one for each season. The Fairy is the main character, a virtual teacher that guides children along the games by offering help and congratulating them for their achievements. There are also fairy’s helpers, some playful characters which are trying to solve the given challenges along with the child.
The tasks are delivered at the beginning of each game, but children are also provided with constant audio and visual feedback.
The CDs have two major didactic objectives:
A single CD includes more chapters. The structure is very easy to understand:
main screen –> chapter –> educational module
There are three types of educational modules: expository animations, experiments, and interactive games.
The interactive games use different applications: