Ascendia means 9 countries, over 1100 hours of educational content, more than 8000 interactive eLearning objects.

Behind the numbers we are a team of enthusiastic people. Some of us young and creative, some of us with a long term experience in eLearning, 3D modelling and computer arts. Our team presently consists of 27 members and it’s still expanding.

Our main goal…

… is to find the most challenging projects in education. Technologies are changing fast. We manage to stay up date by creating dynamic teams around each project. We all share knowledge with each other and keep a strong focus on results.

We are proud of projects:

  • EduTeca Collection – 14 massive apps with educational games for preschool children
  • over 500 hours of multilanguage/multicultural interactive educational courses for K12
  • eContent for corporations, state and public institutions
  • Apple iStore Apps for kids

Given the fact that eLearning is a sum of cutting edge technologies, we easily manage to undertake other collateral IT projects, such as software, web and mobile development.

Area of expertise

ASCENDIA provides highly qualified expertise in terms of design, customization of many applications:

  • eLearning courses, especially SCORM 2004 and AIC compliant
  • interactive applications (3D models, simulations, scientific models, virtual laboratories)
  • multiplayer game engines and synchronous or turn-based games
  • multimedia presentations (video, sound, interactivity, 3D simulations)
  • web applications and portals
  • mobile applications

Our art…

…is found in every single product that we devise. It embraces multiple shapes, from the animated characters that children interact with, to the ergonomic interfaces of the software or web projects which we create. Our products are enriched by graphic designs that facilitate the information exchange.

Research and Development

ASCENDIA has developed several in-house and outsourced R&D projects as well. Their result was a set of technologies and software libraries. Here are some examples:

  • the MathML Render – a software component which enables applications developed in Adobe Flash to display Academic quality Math formulas within online environments,
  • SENFBK – a software library which allows eLearning products designed for Special Education Needs to provide a very granular explicative and incremental feedback.


Our company’s expertise was acknowledged through the nomination as a Romanian representative at the 2011 edition of World Summit Award, due to our high-end e-learning application focused on Astronomy.